The space in between A Realm Reborn and Heavensward is easily the worst offender here. What this means for older expansions, and particularly for A Realm Reborn, is that after the initial content is completed, there are a lot of post-launch quests added that you have to complete in order to move on to the next expansion. New patches, much like the one hitting the game today, add new main story quests to the game every few months, and you're basically required to do these to gain access to a lot of the content. You see, story is incredibly important in Final Fantasy XIV. Not only are a lot of these quests a bit "MMO by the numbers" in that you're simply walking from point A to point B either delivering an item or killing like two mobs before another 5 minute cutscene – but there's a huge brick wall of content after the first credits roll. One of the biggest barriers to entry for Final Fantasy XIV as it exists in 2020 is the vast amount of story quests that you're required to complete to unlock pretty much everything in the game. There were a lot of folks a few months after Cataclysm launched that were complaining about the lack of endgame content (surprise), with some people wondering why the update to old-world content wasn't a content patch later, rather than being such a huge portion of the content that went live with the expansion.Īt the end of the day, this is kind of a pointless "what if" scenario, but what's particularly interesting right now is that this is almost exactly what this Final Fantasy XIV patch is doing – even if the scope of the content is so much lighter.īelieve it or not, this is not Dante from Devil May Cry (Image credit: Square Enix) What's the big deal anyway? This was basically in response to essentially the same problem that FF14's 5.3 patch is aiming to fix make it easier for new players to get into the game. ![]() Looking back on the launch of Cataclysm, it's easy to just kind of assume that the 4.0 content at endgame was kind of bare because of how Blizzard focused a lot of development on revamping the "old world" content – as it had remained untouched since World of Warcraft initially launched in 2004.
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